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Network Alert: Frankfurt probe nodes upgraded to 10Gbps backbone. Average latency dropped to 11ms across DE/CZ/PL regions.

ServerPulse – Der führende deutsche Game-Server Monitor

Real-time monitoring for Minecraft, CS2 & Rust

Dashboard interface displaying live server ping graphs, player capacity meters, and regional node status for German game networks
14,208 Active Servers Tracked
99.94% Average Uptime (30d)
42ms Avg. Frankfurt Node Latency
8.1M Daily Health Checks

Instant Server Discovery

Filter by game protocol, region, player count, and tick rate. Connect to verified networks in one click.

Server Network Game / Version Players Latency Status
HamburgCraft Survival Minecraft 1.20.4 142 / 200 12ms Online
BerlinOps CS2 Arena Counter-Strike 2 64 / 64 8ms Online
RustYard Frankfurt Rust (Wipe in 2d) 98 / 150 15ms High Load
PalWorld DE-04 Palworld 0.3.12 31 / 32 19ms Online

Precision Monitoring Built for Gamers

Track tick rates, query player inventories, and receive instant Discord alerts when your favorite network goes down.

Sub-Second Health Checks

Our Frankfurt and Nuremberg probe nodes ping every tracked server every 60 seconds. You get accurate player counts, map names, and protocol versions without cache lag.

Configure custom thresholds for CPU, RAM, and network I/O directly from the dashboard. Historical logs are retained for 12 months and exportable to CSV.

Real-time tick rate graph and player activity log overlay on a dark monitoring dashboard

Developer-First API & Webhooks

Integrate ServerPulse into your own launcher or community site. Our REST API returns structured JSON with geographic routing metrics and failover triggers.

GET /api/v1/servers/query?game=cs2®ion=de&min_players=32
Authorization: Bearer sk_live_8x92q...
{"status": "online", "players": 64, "tickrate": 128, "map": "de_dust2"}
Code editor displaying API endpoint request and JSON response payload

Trusted by Network Administrators

Lukas M. – Hostmaster at NordGame Networks

"We migrated our entire fleet of 40 Minecraft and Valheim servers to ServerPulse last quarter. The webhook integration with our Discord support channel reduced ticket volume by 34%. The uptime graphs are accurate to the second."

Sarah K. – Community Manager at PixelForge

"Finally, a monitoring tool that understands game protocols. Querying RCON status and cross-referencing player bans used to take us hours. ServerPulse automates the whole pipeline and catches DDoS spikes before they tank our tick rate."

Frequently Asked Questions

How often do servers get pinged?

Standard tier servers are checked every 60 seconds. Pro tier networks receive 15-second interval checks with immediate failover alerts and automatic IP rotation logging.

Do you support custom game ports?

Yes. Beyond Minecraft, CS2, and Rust, we natively support ARK, Palworld, and Valheim. You can add any TCP/UDP query endpoint via the custom monitor builder without coding.

Is historical data exported?

All uptime, latency, and player count logs are retained for 12 months. Export to CSV or JSON with a single click, or stream to your own database via our webhook endpoint.

Start Monitoring Your Network Today

Join 12,000+ server owners and community managers who trust ServerPulse for zero-downtime operations.