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ServerPulse v3.2 Brings Sub-Second Ping Checks and Rust Dedicated Server Support

Our latest platform update ships with a rewritten probe engine that reduces latency checks from 2-second intervals down to 200ms. You'll also find first-class support for Rust dedicated servers, including real-time tick-rate monitoring, player-count graphs, and automatic restart detection. The dashboard now renders charts in under 80ms via our new WebSocket pipeline. Upgrade is free for all existing users — no action required on your end. Read the full changelog and see the performance benchmarks inside.

v3.2 Rust

By Lukas Meier · June 12, 2025 · 8 min read

Latest Posts

Guides, updates, and community spotlights — everything you need to keep your game servers running smoothly.

Guide

How to Set Up Automated Backups for Your Minecraft Server with Cron

A step-by-step walkthrough to schedule world backups every 4 hours using crontab, rclone, and Google Drive. Includes a sample script that compresses the world folder, uploads it, and keeps only the last 14 copies. Tested on Ubuntu 22.04 and Debian 12.

Minecraft Linux

By Sarah Chen · June 9, 2025 · 12 min read

News

CS2 Server Hosting: Why Source Dedicated Server Demands More RAM Than You Think

Valve's move to Source 2 changed the memory footprint for CS2 dedicated servers dramatically. We benchmarked 10-player, 20-player, and 32-player configs on Hetzner AX161 instances and found that 4 GB is the new bare minimum. Here's our data and what we recommend for competitive faceit and ESEA servers.

CS2 Benchmark

By Jonas Riedel · June 5, 2025 · 6 min read

Community

Community Spotlight: How SkyBlockEU Monitors 47 Servers From One Dashboard

SkyBlockEU runs a network of 47 Minecraft servers across three data centers in Frankfurt, Amsterdam, and New York. Network lead Maria Kowalski shares how they use ServerPulse's multi-region alerts, custom webhook integrations with Discord, and the API to automate failover when a node drops below 15 TPS.

Minecraft Case Study

By Elias Wirth · June 1, 2025 · 10 min read

Guide

Configuring Rust Server Anti-Cheat: Oxide, uMod, and ServerPulse Integration

A practical guide to stacking Umod plugins for anti-cheat on Rust servers and feeding kick/ban events into ServerPulse's incident log. Covers Oxide.Ext.Rust, RustAdmin, and the webhook endpoint that posts to your dashboard in real time. Includes copy-paste config snippets.

Rust Anti-Cheat

By Lukas Meier · May 28, 2025 · 9 min read

News

ServerPulse API v2 Is Now Public — Query Server Status in 3 Lines of Code

The new APIv2 endpoint lets you fetch uptime, player count, latency, and version info for any monitored server via a single GET request. We added rate limiting at 1,000 requests per minute, OpenAPI docs, and SDKs for Python and Node.js. Perfect for custom dashboards, status pages, and bot integrations.

API Developer

By Sarah Chen · May 22, 2025 · 5 min read

Guide

Reducing CS2 Server Tick Rate Drops: A Networking Deep Dive

Intermittent tick-rate drops on CS2 servers often trace back to UDP buffer bloat, not CPU. We walk through sysctl tuning, ethtool ring buffer settings, and the exact iptables rules that kept a 64-slot server at a steady 64-tick on a 1 Gbps Hetzner DP line. Includes before-and-after ServerPulse charts.

CS2 Networking

By Jonas Riedel · May 18, 2025 · 14 min read

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